Character & animation systems
Character rigging, facial animation, motion capture, animation retargeting and cleanup.
ASHLEY AUCOIN / ATA CREATIVE
Artist-facing tools, character systems and workflows that connect creative ideas to real-time production.
I’m a Senior Technical Artist based in Atlantic Beach, Florida. Through ATA Creative, I work across character pipelines, rigging, scripting and real-time content for games, VR, mobile and avatars.

Character rigging, facial animation, motion capture, animation retargeting and cleanup.
Python, PyMel and PySide tools, artist interfaces, batching and workflow automation.
Asset ingestion, validation, implementation and pipeline documentation across proprietary systems, Unreal Engine and Unity.
FROM MY PORTFOLIO
As a Meta vendor through ATA Creative, I worked on real-time assets, ingestion tools and production workflows for Horizon and Avatars. At Health Scholars, my work included character rigs, facial animation and tools for immersive VR training.
Tell me about your engine or DCC, the current workflow, and the part you want to improve. Existing tools, pipeline constraints and examples of the issue are useful starting points.
Email Ashley