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TECHNICAL ART / Senior Technical Animator

Health Scholars

Character rigs, facial animation and pipeline tools for immersive VR training.

Health Scholars — selected project imagery
FOCUS & TOOLS

Maya · Python · PyMEL · PySide2 · Unity

MY CONTRIBUTION

I developed and maintained animation and rigging workflows, built automated rigging tools and animator interfaces, and worked on facial animation, batching scripts and technical-art research for VR training.

VR training reel

Facial animation & rigging

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