TECHNICAL ART / Senior Technical Animator
Health Scholars
Character rigs, facial animation and pipeline tools for immersive VR training.

FOCUS & TOOLS
Maya · Python · PyMEL · PySide2 · Unity
MY CONTRIBUTION
I developed and maintained animation and rigging workflows, built automated rigging tools and animator interfaces, and worked on facial animation, batching scripts and technical-art research for VR training.
VR training reel
0:00
HS — VR training demo reel
Rigging, scripting, animation, blendshapes and R&D for VR training.
Facial animation & rigging
Character systems
Facial expressions, capture comparisons and rig controls.
Facial blendshape expressions1 / 5




