Workflow research
Explore production constraints, test approaches and document what a team needs to use a workflow.
ASHLEY AUCOIN / ATA CREATIVE
Research, prototypes and practical tools for creative problems that do not have an obvious solution yet.
I love technical problem-solving: learning an unfamiliar system, testing an idea and finding a practical way forward. My creative R&D work draws on real-time art, scripting, tool creation and hands-on experimentation with emerging technologies.

Explore production constraints, test approaches and document what a team needs to use a workflow.
Build scripts, artist-facing tools and interactive prototypes to test a concept or address repetitive parts of a creative pipeline.
Concept development, prompt iteration, workflow research and prototyping to assess how experimental tools can fit a practical production process.
FROM MY PORTFOLIO
My work includes ingestion tools and AI-assisted asset workflows as a Meta vendor through ATA Creative, plus research into cloth simulation, motion matching and MetaHuman retargeting at Something Wicked Games. I also built four solo games and worlds in Meta Horizon Studio.
Tell me about the question you are trying to answer, the tools or systems involved, and what you need a prototype to demonstrate. It is fine if the approach is still taking shape.
Email Ashley