TECHNICAL ART / Senior Technical Artist · ATA Creative
Meta
Real-time assets, animation workflows, tools and solo-built experiences for Meta Horizon and Avatars.

MY ROLE
As a Meta vendor through ATA Creative, I ingested, validated and implemented real-time art assets for Horizon Mobile, VR and Meta Avatars.
PIPELINES & R&D
I built ingestion tools, developed AI-assisted asset workflows, and created technical documentation and pipeline guides.
TOOLS
Maya · Meta Horizon Studio · Mixamo
Asset ingestion · Workflow automation · Retargeting
01 / GAME PROJECTS
Games I’ve Worked On
Asset and animation contributions as a Meta vendor through ATA Creative. The game imagery shows the wider team’s work in context.
Reward asset ingestion
I ingested reward assets for these games, preparing and implementing them within Meta’s real-time content pipelines.
Bobber Bay Fishing
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Dream Leaper
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Fashion Rivals
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Fire And Rescue
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Haunted High
About the game ↗
Sky Pets
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Smash Golf
About the game ↗
Star City Pizza Kitchen
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Star City
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Super Boxing Gym
View game ↗Animation retargeting & graphs
For these two games, I retargeted Mixamo animations and updated the animation graphs.
Soccer Tournament
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QUICK SHOT BRAINROT: 8 BALL
View game ↗02 / FANTASTICALS
Fantasticals
We worked with external vendors to generate the character meshes. I skinned and ingested those meshes into Meta’s real-time pipelines, and built tools that helped our team deliver faster than the original Fantasticals workflow.
03 / PRODUCTION SYSTEMS
Tools & Workflows
I built and maintained an internal ingestion tool ecosystem with over 2,000 lines of code, improving recurring asset workflows by approximately 35–40%.
Asset ingestion
I built and maintained artist-facing ingestion tools for recurring asset preparation, validation and implementation across Meta’s real-time pipelines.
My ingestion work covered clothing, props, rewards, material variants, LODs, skinning, animation data and asset assembly.
26-second demoAsset organization
I built tools to organize incoming assets and prepare them for the production workflow, reducing repetitive setup for the team.
This short recording shows directory selection, processing and the resulting asset log.
12-second demo04 / SOLO DEVELOPMENT
Solo Games & Worlds
Four experiences I built solo in Meta Horizon Studio.


















