Ashley Aucoin — Senior Technical Artist
Hello! I’m Ashley.
I’m a Senior Technical Artist specializing in real-time character pipelines, pipeline tools, and workflow automation. I build scalable systems with Maya, Unreal Engine, Unity, Houdini, and Python that help artists work faster and ship reliable content.
My work spans rigging, animation systems, performance optimization, AI-assisted production, and technical problem-solving. I enjoy turning complex production challenges into practical tools, clear documentation, and workflows that support artists, engineers, and external partners.
I bring an artist’s eye to technical problem-solving and thrive in collaborative teams where art and technology meet. Explore my portfolio to see technical art, 3D, animation, and production work.